Not as much as miguels but still a lot. And yes, you can do the hayashida back cancel out of ss1 to access ws moves as well as cancel possibility into her whole movelist (which is a visually super-fast transition if you do it well). DF32: Her gimmick at medium range is this move. B222: Aside from using the first 2 hits as your primary i12 punisher, this string has a few aggressive applications. This is the Tekken 7 Fated Retribution BnB you see from most Hwoarang players and did a ton of damage until Season 2 nerfed the moves. It will get ducked and punished at high rank for more than its worth, but if it goes unpunished by low rank players it can control a lot, being a natural combo, +1 on block and mid high with good damage and phenomenal range. Some other basic complementary wall moves include: DB3: This is a flawed low that gets much better at the wall. Whatever you do, don't get lost in the flashing lights. You can read aboutYoshimitsu,King,Nina, Lars,Kuma/Panda,Asuka,Paul,Law,Hwoarang,Ling Xiaoyu,Lili, andLeifromTekken 7. Do note that if you mess up the timing, you will take damage from the Low attack. D343: The initial low hit ducks highs pretty quickly. 1, 2 Means Pressing 1 Followed by 2. Use this combination to apply the rage arts move of Jin. The low hit is -13 on block and the mid is safe at -6. Its worth noting her jabs can move her forward further than most characters while covering longer range. Press +left arrow key two times with square and triangle button at the same time to trigger the half health move of Bob. This is all we have in our Tekken 7 Beginners Guide. If your opponent gets too good at breaking the move-based SS transitions with jabs, use other options out of side step. Tekken Tag Tournament HD; Tekken 6; Tekken Tag Tournament 2; . press the combination then quickly press upward or downward arrow key. Its a different kind of rushdown and requires quicker decision making on both sides. Hold right arrow key with cross and round buttons. Use this combination to apply the rage arts move of Jack-7. up. Jabs can close the frame gap afterwards as well, just be wary of using df1 into df1 against characters with good magic 4s like Lee, Kazumi or Julia. F3 into another F3 is the worlds biggest noob killer since f3 also counter hits for 80+ damage combos and is uninterruptible at +6. It also jumps over lows. In addition to strings that almost every character has, you can perform devastating combos that are the bread and butter of Tekken franchise. Tekken 7 - Josie Rizal Movelist Rundown. By playing through and completing some of Tekken 7's different game modes, you can open up new content for your game. Your turn is up if blocked at -7 frames though. Press + left arrow key with square and triangle buttons at the same time. Thats one of his unblockable moves. The following is a list of all the different videos you can purchase in the Gallery. You can basically roll your thumb in a direction like this to achieve the quarter circle input. up forward. Press[ ] these buttons one by one to apply the 10-hit combo of STEVE FOx. how to dodge alisa's unblockable. Nina has 2 reversals, b1+3 and b2+4. Start using wipe the floor (d, df4 or df4 from crouch) into ff3 on hit, this will do enough damage to take control of rounds and give you momentum. Probably towards the end of intermediate ranks, since it requires a mix of reasonable reactions and character matchup knowledge. Follow this with a roll from db to back, then you can let go to do another back input to complete the 2nd backdash. Use this combination to apply the rage arts move of paul. If you land a combo, reach the wall and finish with this move, several things can happen. Also, work on KBD. That is, you need to endlessly attack your opponent, but try to do it as much as possible without risk, and as soon as your opponent forgets about being careful, you punish him with one of the powerful Steve's combos. Delaying the third hit after the initial hits are blocked can still catch people out for a full combo if the opponent tries to mash attacks in retaliation. One thing you can do somewhat reliably, if the rage drive brought you at point blank for the wall splat, is her ss1b~df12 f1+2 follow up, which is typically reserved for when you land a direct splat like f1+2 into the wall. Dont get hung up on this if you are new, just start by using basic back dash. Also ws4 the low third hit if you blocked it. Low parry or at least duck uf434 on reaction. Hit Star to deal with it anytime. Its up to you. These changes include Rage Art that allows characters to execute critical attacks that deal around 30% damage depending on the character and can only be executed when the attackers HP bar is at critical. High, Mid, Special Mid, and Low. To apply combo, it requires from you to press this combination then wait till animation finishes and press plus these buttons together. Nina is a short range, offensive character with high speed moves and exceptional frames, who possesses the ability to lock down opponents with her infamous tools like sidestep 1 cancels and myriad of other + frame tools. The follow up is unbreakable if the first part hits, for 42 damage. You need to be close though, so this is a favorite at the wall. Tekken 8 Characters Select Screen 2023 | Leaked Video. Use jabs or generic df1, something fast. Unblockable Attack; 10 Hit Combo; Rage; Rage Art; Rage Drive; Mini Games. i10: 1,2 jabs (17 damage, +5 on hit), 1,4 (24 damage, +1 on hit), i14: df3,4 (34 damage, +7 on hit, free mid low mixup if desired), f3 (30 damage + wall splat), i15: df2 (60+ damage combo) (Doesnt launch crouchers on normal hit), i13: ws1 1+2 (35 damage, KND and wall splat), ws3~1+2 (possible chain grab followups), i15: ws2 (60ish damage combos, has problematically short range), db2: 20 damage, normal hit KND, CH tailspin launch, -5 on block, doesnt actually duck anything, slow (i20), decent range, wall splats. Dont even try this move randomly more than once against someone in orange ranks, you will eat so much shit for it. Press +square and triangle button. Use this combination to apply the special move of Shaheen. Defense is as important as her offense, and this is aided with matchup knowledge so be sure to study the important moves of other characters. Crush = Avoid a hit region during a move (for instance, ninas d2 ducks or crushes highs before the d2 attack actually lands). You need to press and hold this button combination then use this command with it to trigger poison sword spin at your enemy. Use this combination to apply the special move of Lars. Every character has a few attacks called Homing Attacks that are impossible to sidestep. Press + left arrow key with square and round buttons. Each grouping of videos can be purchased in bulk for a set price of fight money, usually ranging between 200K and 1.5 Million fight money. Use this combination to apply the rage arts move of Kuma. Win and you'll be rewarded with the ending. Dude just go to move set and look for if . Normal Throws, Command Throws, and Special Throws. This is an important concept with Nina cause a lot of her stuff has phenomenal frames at the cost of not jailing. If you want to get the the meat of the fun part with this character check the SS1 section. Her rage drive functions as a long range wall splat extender, and its worth understanding the following aspect of wall splats to get the most out of it: There are 2 sorts of direct, clean wall splats in tekken 7. He also becomes fellow with Marshall Law and Paul Phoenix, having previously started training with them. If they are close to death, however, dont miss the kill potential of df32, f1+2 for higher damage, or 2, df12 f1+2 for even more if you can land it. The trick to get this move to come out is to still hold the df as you hit the 4. Use this combination to apply the rage arts move of Alisa. For this the ss1 doesnt have to be in range of the opponent. Total Damage: By applying this combo, the opponent will deal with 0 damage points. Hey, you havent set your favorites yet. This is a very funny and effective secret move which can be applied by pressing with this combination. For more help on Tekken 7, check out our Moves List Guide. But now, after centuries of servitude, Renfield is finally ready to see if theres a life away from The Prince of Darkness. I will go through it in order but all of this is works together. Steve's task is to calmly, slowly, and confidently lower the opponent's health scale. So whats the catch? Everything from Frame Data to combos and guides are produced by keeping these notations in mind. This is added to the fact that you are sidestepping, which means more linear retaliations have a chance of whiffing. Pressing u will make your character jump. There are a few concepts in Tekken which are worth understanding before you embark on learning Nina. Press +down and right arrow keys with square and triangle buttons. Use this combination to apply the special move of Claudio. Press square and triangle buttons. These attacks depends on the distance. Df12, df32, d23, d41, qcf1, qcf42, qcf423, ws1 1+2, df31, df34, b222, and of course rage drive all provide a decent wall link possibility before or after tailspin, but some are more finicky than others and are only available after shorter tailspins. Keep in mind that like all running moves it is difficult to execute at close ranges, while being easier when further out. She also has a qcb (quarter circle back) stance called hayashida step. It is still the go to wall combo as it still consistent with most combos. Nina has a couple of unique and discrete stances she can access. Do note that a few of the things mentioned in the guide such as Frame Data, advanced movement techniques, etc. updated Jun 3, 2017. Devil Jin Move List. Concept art will include promo artwork from every Tekken release, original sketches, and special collaborations and pieces that span the entire legeacy of the franchise. The cancel transition may not be super good but overall the mixup options with this string are sort of there and can get a bit of milage against scrubs while throwing out a high damage CH string, which only gets dealier at the wall. In tekken 7, both these sorts of throws can be broken with either a 1 or 2 input, which reduces the chance of landing them. Press +++++++++these buttons one by one to apply the 10-hit combo of Ling Xiaoyu. Press + ++++++++these buttons one by one to apply the 10-hit combo of King. For instance, you will . They also do a pretty generic 35 damage. Experiment to find better damage for short range carries, and check the combo section for ideas. Press cross and round buttons. . I recommend learning a couple of these BnB combos to use in your routine matches. Great for breaking down turtles that simply hold back. Tekken 7 Character Galleries; Tekken Tag Tournament Character Galleries; Tekken Tag Tournament 2 Character Galleries; Groups & Organisations. It does catch eager retaliations and is pretty impossible to interrupt, but qcf1 is a high so you can still duck it or beat it with a high crush. In season 3 you can even buffer her df,df1 grab as well. The exception is the wall, where you have to hold down when you get hit immediately, and then immediately hold back to guard. Press + round and cross buttons. Also wallsplats. The Power Crush, however, only works for absorbing Mid and High attacks. If you react well after blocking with this method, you get priority for free through block punishes (which give you + frames on hit) and baited whiff punishment, and sometimes you will give a free approach regardless, if your opponent freezes. These attacks depends on the distance. The opponent is less likely to step or backdash out of it as well. You can delay the hits, but if you delay the third hit you are likely to drop an otherwise guaranteed combo if your prior hits landed on counter. Lars DE (f3) to SE Tech Roll Setup. Also covers wall enders. Possible to do from full crouch (just hit df4 when you are already crouched, no d input required), where it comes out even faster. Press square and triangle button. combos for uf21 which is safer at -13 but still has great great range for whiff punishing, BDO Guide: Enhancing Accessories In Black Desert Online, BDO Leveling Guide 61-64+ With Zones and Buffs, Black Desert Drakania Awakening Guide (PvE, PvP), Black Desert Workers&Node Guide For Beginners, Black Desert How to Calculate Gear Score in BDO. DB3+4 can snipe asuka out of b3 and any followup variant. You can mess around with the first 2 hits (which NC and do ok damage on their own), and since the move comes out so quickly it is unlikely the opponent will duck anything but the third hit on reaction. The range she will throw will surprise you, but if you are diagonally aligned with the wall it will often miss it. If there is a wall at their backs and you manage to bump them with this move, your opponent recovers at a faster speed than on open ground, and will be able to block most options except 3F4 and f3, which both wall splat anyways if done immediately for the usual followups. At this point good KBD is absolutely vital. might come out as a little intimidating but you should get a hang of them with time and practice. This mid, nigh-unbreakable throw deals little damage but follows up with a guaranteed mixup situation, and is one of the most spammable moves in the game. Xbox Live Lunar New Year Sale Includes Some Fighting Games Discounts, What DF Happened Last Week? Also, b222 can give you superior damage and better wall enders than qcf423, and df34 can do lots of damage as a wall carry if you have a short distance to go. Df32 ss gives an ok transition with neutral frame differential on block, which allows ss1 to beat some things, but not jabs or df1s, and at high level this move will be ducked, rending it pretty moot (however you will use this transition in combos). Lows that give + frames on hit (like Ninas db3 which leaves her +3) are super valuable as well, since you get to keep your turn even after subverting a standing guard. Nevertheless, Steve Tekken 7's edition is a little bit different fighter than in the beginning. UF1: Long range, moderate damage combo starter, safe on block and jumps lows. Press +left arrow key with cross and triangle button at the same time to trigger the half health move of Dragunov. press this combination with double right arrows and green button and then press the down key with pink and green buttons. Total Damage: By applying this combo, the opponent will deal with 88 damage points. Learn a basic combo off df2. Customization Items; Item Moves; Trophies & Achievements. Start learning movesets and combos! The easy way to start chaining 2 backdashes with her (which is all you need till higher ranks) is to do b, b and hold the 2nd back as you roll towards db. 1+4. 0 coins. The other kind is when you do a move like f1+2 outside of a combo, pushing an enemy directly into the wall. You have a window of about a quarter second after you hit down + forward for it to activate, otherwise you look like an idiot and get hit by a low anyway cause you arent holding down + back to guard. Press +cross button with round and square button at the same time to trigger the half health move of Hwarang. Refer to the grab flowchart at the top to see the possibilities and breaks. use this combination to perform Omen Thunder God Fist secret move, and then this must be pressed at the same time. With the df32, 1+4 wall combo ender, you can execute a ton of wall pressure. Subscribe and gain access, enable ad-free browsing, and support DashFight's growth. The distinction may seem subtle but be aware of what is strictly a point blank tool and what can be used more loosely, particularly when playing Nina. Already a Patron? If you do a combo, and manage to carry to the wall so they hit it with their back (not the side), your opponent will fall on their butt and slide on to their back, whether you hit them or not. Press +bottom arrow key with the cross and round button. Use this combination to apply the rage arts move of nina. Augment your ranged game with uf1 for combos, qcf3 for + frame approach on hit, and qcf1 for keepout and CH followups. Use this combination to apply the special move of Eddy. . It is not a single move, you have to press different hit buttons continuously to make a successful 10 hit combo. It is called a Techroll is widely considered to be one of the safest ways of getting up. Use this combination to apply the special move of Lee. Her rage drive does several things outside of combo as well. While raising press++++++++these buttons one by one to apply the 10-hit combo of Asuka. Use this combination to apply the special move of master raven. If you recover faster following an interaction, you are at a speed advantage on the next attack if you both attack immediately. You can even wait a second before doing it to spook them into attacking after a pause. . Tekken 3 Heihachi with Xiaoyu Moves Arcade. Good to know, though not many Ninas use this frequently. Press ++++square two times with the right arrow key and square and triangle button. You have no idea how fast i15 is, do you? Since you can do uf moves out of qcb, its very easy to do ss1b~uf1+2 at the wall, which is cant be interrupted without ducking or high crushing (this grab does additional damage with the wall, making it also very ideal). If you do it every time you will get launched but its ok to mix in if you just want a simple, mild extension to your jabs. Doesnt matter which buttons you bind as long as you have access to them, otherwise you have to play claw style to hit tricky dual button inputs, or use a stick. Like giant swing, there is a tech opportunity from your opponent that everybody misses for some reason. Whats interesting about this stance is that you can cancel it with basically any move. Negan/Tekken 7 Movelist is a list of all of the moves that Negan can perform in Tekken 7. For instance, moves like df32 can make Nina look a lot better at controlling space than she actually is, because you wont expect a move like that to be vulnerable to duck on the second hit. Donte Jun 17, 2017 @ 12:31pm. Press + down arrow key with square and round buttons. Anything which leaves the opponent with their head directly towards you or sideways with their chest down on the ground can let you hit the opponent with stuff. Nina is almost unparalleled in speed up close because of her fast pokes and crush moves that put you back in the drivers seat instantly. This is important to Nina because she has very bipolar range on her moves, and her ability to control space is far weaker than her ability to lock down at point blank. Since her pokes (such as df1) come out fast, chaining them after short bits of movement can cover similar ground to throwing out longer range moves. Her transitions and frames to SS are much worse than the frames ss1 actually gives you post block. Keep in mind it does not hit grounded though, so confirm if they teched first. Problem is the frames are bad enough that your turn is up if its blocked, so dont consider it a free approach so much as a long range possibility. Because it hits grounded it can double as guaranteed damage if they stay down, as well as a successful guess if they stand block on oki, both of which are common situations at the wall. 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